Uncharted 4 is a great example of storyboarding, not only useful to those who wrote scripts for video games. This videogame is a good reference for incisive narrations.
In recent years, video game screenwriters have committed more and more, creating cinematographics and compelling stories. There are many stocks with a story fit to be a script worthy of a film, like “Heavy Rain” by Quantic Dream and “The Last of Us” by Naughty Dog.
“Uncharted 4: A Thief’s ending” : Is a single player mode game focused on telling a specific story in a cinematic way. Since his debut in 2007’s Uncharted: Drake’s fortune, we’ve seen Nathan Drake go on countless adventures, facing lost cities and ancient artifacts. In 4 chapters we’ve seen him grow as a person and we were a bit ‘all loyal to him: a modern relatable Indiana Jones from the imperfect and lovable temper.
This feature has been well educated by the writers who created the perfect send-off for the charming thief. It’s a game full of nostalgia, with nods both big and small that will remind you of some of Nate’s most iconic moments. These glimpses of the past, however, are integrated into the narrative in an accurate and detailed way, without seeming never dull.
Definitely one of the strengths of Uncharted 4 is the story, full of surprises and easter eggs from the past, which help to keep the player glued to the screen.